Planetary Annihilation

At the end of the nineties, everyone dreamed of how amazing the games would be when the technologies will make a leap. The mandatory program included: GTA with the ability to enter every house; A shooter where any object could be destroyed; a strategy in which there are all types of technology, and the war goes on a whole planet.

Then the future came, the technology developed-and far beyond our imagination-and the games-lamers never appeared. Moreover, when the echoes of that very ideal project flashed in some desperate indie development, it turned out that bold ideas were only spoiling. Total destruction breaks the balance, unlimited freedom is boring ..

When the “total” games finally went out of fashion, there was an announcement of Planetary Annihilation, and this is precisely the same dream strategy from the nineties. There are all possible types of units, jerking robots are busily trample on dozens of smaller robots, red rockets fly through the entire map, and the planet is really available for entirely – twist the scroll and see it all.

Moreover, this planet can be hung with giant missile engines, aim and launched an enemy on the planet as a giant controlled death asteroid.

Our interlocutor

John Meivor

Job title: Chapter Uber Interactive

About the clashes of the planets: Yes, we guess what you want to ask, but so far we have not announced a single new Planet-Destroyer. However, the term “missile engines” and the phrase “metal planet” should bring you to some thoughts.

The uprising of programmers

Planetary Annihilation-Kickstarter Chita. Its authors raised $ 2,229,344 of the planned $ 900,000. This is not a record-the leader of all Kickstarter campaigns, Project Eternity , received $ 3,767,465, but for the niche genre of strategy, the result is outstanding.

[[Bullet]] As Uber promises, the graphics in the final version will be much cooler.

The authors of the game are immigrants from Gas Powered Games , Kris Taylor's associates who once helped him to do Total annihilation And Supreme Commander , and now deciding to release something of their. To the questions about whether they wanted to prove something to Chris or break out of his shadow, the authors answer unequivocally: “Chris, undoubtedly, genius. He came up with amazing games, without him the world would be different. Just Uber Interactive also love large -scale strategies and want to speak themselves ". The head of development John Meyvor considers Chris his teacher, but he feels that he can cope without him. Previously, John was a programmer at Gas Powered Games, now he is a producer and a game designer, and to realize his plan – more than two million dollars. A good way to declare yourself!

As John told us (and he himself answers the letters of journalists), the developers understand that the responsibility to the fans of the RTS, who have already given their money, is great: “But it is better for me to feel the need to make an amazing game than the need to find money for it. We have been engaged in real -time strategies for many years, so this is not quantum physics – we know what to do. On the other hand, the work is not easy ".

Yellow dwarf

On this, we finish distracting you with economic models – then we are talking only about the game itself. In the ugly far future, humanity colonizes almost the entire universe, and then in the full composition is dying out as a result of super -destructive intergalactic wars. Nevertheless, military programs launched hundreds of years ago are perfect that they continue to work after their authors were laid out into atoms. Planetary Annihilation universe is ruled by robots. Cute and neat devices themselves build factories, reproduce themselves, break the planets themselves by thermonuclear blows, from the surface to the nucleus.

[[Bullet]] cursor treacherously close to the moon. What the player conceived?!

The basic rules are similar to Supreme Commander. The player mines resources, rebuilds the base, produces different types of units. Fractions, most likely, will not be in the game – the army of different players will differ exclusively in color. As the authors say, this is done for the sake of setting: the technology is perfect, and access to it have all aspects of the conflict. It seems to us, the true reason for such unification is to save the balance in the desire. When the war begins for the Galaxy, it will not be easy.

That is why the specialization of units works according to the oldest scheme laid down in Total Annihilation. Units differ in the habitat of "habitat": planes control the sky, tanks – dry, ships – water. Asymmetric tactics, in which, say, dozens of grains from Starcraft 2 balanced by one colossus of protosss, it is not provided here. But this does not mean that Planetary Annihilation is easier, by no means.

[[Bullet]] In this perspective, you will have to spend most of the game time.

Despite the fact that the enemy armies are arranged according to the same principle, the types of units are many. The most important of them is the commander. This is a huge, massive robot that knows how to build buildings, restore damaged units and has a fantastic fire power. It is likely that its death will mean defeat in the battle. In addition to him, there will be landing shafts, superheavy giant robots and guns shooting through the entire planet.

It's about planets, flat cards in Planetary Annihilation. Hence the mass of the nuances follows. The most banal is that the enemy can be bypassed by the equator and hit from the rear (all who played in SPORE , They already know how it works).

[[Bullet]] The construction of such engines costs no less than the thousands of first -class robots.

In addition, the game has different types of landscape. The point here is not even that on one planet a huge ocean will have to invest in the fleet, and on the other – a desert, so you will need tanks and helicopters. Nature itself will differ, the origin of the planets. Some are similar to the ground, others are completely covered with metal, others are lava, and fourth-gas giants, and the action will not be unfolded on their surface (there is no surface!), and on orbit. The authors plan to add asteroids with the most valuable minerals to these orbits so that the players fight for them.

The sky falls to the ground!

Having mastered your planet, you can start armed colonization. Interplanetary war is a key feature of Planetary Annihilation. All celestial bodies in the galaxy – at your disposal. Standing on the surface of conditional land, you see the outlines of distant moon and planets. The subtlety is that it is at this moment that your enemy is digging on them and can attack at any moment. The task of Uber Interactive is to tear the players from the surface of the native planet and make you think if not in galactic, then at least an interplanetary scale.

You can always shoot at the enemy base with something ballistic. The authors are talking about the analogue of the "Big Berta" (the gun of the First World War). A gun the size of a plant, which is built for a long time, is charged for a long time, for a long time is blown up … but then it shoots so that the whole planet is cracking.

[[Bullet]] In this perspective, the game is similar to Supreme Commander.

You can act more elegant. At your disposal – volatile detachments of cosmic paratroopers. They are delivered in much the same way as a nuclear charge – they shoot towards the enemy, land, begin sabotage activities. The authors focus on the fact that the transfer of units and atomic bombs from one planet to another is the most important element of the gameplay, in space they will constantly paint landing ships and controlled missiles back and forth. At the same time, there is no emphasis on space battles, for this it would have to be changed both the engine and the control system. Uber is not going to do new Homeworld. Cosmos in their game is a transshipment point, not an arena of battle.

So, let's say you abandoned the airborne boat on one of the moon of the enemy Jupiter. They dig up there, build a small base, collect the https://sister-site.org/mr-slots-club/ means of starting tactical warheads (not as expensive as “Big Berta”; you can fly from the moon to the target for less money). When the full moon comes and the satellite approaches the planet to the next distance (the authors are going to calculate all the phases of the movement of celestial bodies in orbit), the fighters will take a carefully prepared shot.

But in this – on SPORE.

But you can do it differently. Forget about vulgar missile divers, Planetary Annihilation has something more fun. The same group of paratroopers, secretly dug on the moon, can be engaged in the construction of titanic missile engines the size of a whole city. The more of them, the faster the moon will fly. Having braided any celestial body with turbines, you can turn it into a weapon of mass destruction. In the style of Zvezdnaya landing beetles in Planetary Annihilation, you can rush asteroids through the whole galaxy.

With proper perseverance, it will be possible to move your planet from the orbit, but there is no great sense in this. There is enough an asteroid to break the planet of the enemy and destroy all living things on it. Smaller meteorites are suitable for the point destruction of individual continents: let's say, it will be possible to break the tectonic plate on which the enemy base stands, and leave the resources that are on another continent untouched.

[Bullet]] How the authors hinted, a small metal planet is exactly what is needed to destroy the planet of the enemy.

Yes, such attacks will fly into a penny, it will not be easy to cook them, but in the end, such tactics will pay off. The enemy will be able to protect himself from interplanetary missiles with air defense, but from the moon, __ suddenly deciding to fall from heaven, no defense systems will save. The only way to protect yourself is to break missile engines before starting. Obviously, hot territorial battles will unfold on the moon and asteroids.

Intergalactic war

Interplanetary skirmishes in Planetary Annihilation quickly grow into a galactic war. In the main multiplayer mode, 40 players can participate at once, while everyone controls the thousands of thousands and colonizes several planets. Theoretically (and even technically) to realize this is quite possible. But in practice, it may well turn out to be a boring, stupid, unbalanced gameplay. To make the war interesting, preserving the epic scale, the authors prepare several tricks.

[[Bullet]] launch of the Earth – Earth class missile successfully. The subtlety is that the first “earth” is on our planet, and the second is on someone else's.

The game uses a complex interface – like what was in Supreme Commander. So, you can in an instant switch from the level of individual units to a schematic star map. As in Supreme Commander, the authors transparently hint that the second monitor __ will not interfere with the players to control the enormous armies.

The game will have an original economy system. Many buildings can be ordered on credit. How exactly the authors are going to realize this and whether the game economy will collapse from prolonged inflation and defaults is still unknown. One way or another, wait until exactly 50 minerals are typed to build exactly one robot, do not have to. In Planetary Annihilation, the scale of the universal and the rate of accumulation of resources corresponding.

[[Bullet]] no loan system will help you avoid total development.

Finally, "Auto -Tigs" are prepared for the protracted battles of Uber. The war with 39 players is a matter of non -construction, and the authors do not want their fans all as one to go to the hospital after many hours of marathons. Having lasted some time in the game, you can send your own troops under the control of AI, and you yourself will go to sleep.

In words, everything looks pretty bulky. That is how it is. The authors in each interview do not get tired of reminding that they turn to the hardcore audience, to those who are ready to mess with hundreds of units and think for hours of complex tactics. If you do not attribute yourself to this, Planetary Annihilation will most likely fly past you, like a giant deadly asteroid. Want to let such yourself – you have to learn.

We will wait?

Intercontinental, interplanetary, interstellar intergalactic ballistic strategy, in which an asteroid-killer can be made from your planet.

Readiness percentage: 40%

Asteroids on steroids

Brief instructions for Armageddon

Equip the landing detachment. A couple of dozens of robots and a quick shock – that’s all that you need for a successful sabotage.

Select the asteroid attracted and build a small base on it. Even if you do not want to drop it on the planet, a couple of nuclear warheads will never hurt.

Having rebuilt of missile engines, launch your impromptu warhead towards fate. The game takes into account the gravity of the planets, so you may have to calculate the trajectory of the "Throw". For Angry Birds: Space veterans – this is not a problem.

Enjoy the sight.

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